Account name; Bruxae
Bruxa
The bruxa is a higher vampire, that is a post-Conjunction creature, an intruder in our world. She appears as a beautiful woman, but when she is hungry or attacking, she is terrifying. As a vampire, the bruxa drinks blood. She often finds a victim to become her lover and a constant supply of sustenance at the same time.
The bruxa finds the smell of garlic to be socially inconvenient at most. And she considers holy symbols to be interesting examples of handicraft. She endures the light of the sun well, but she prefers the darkness of the night. As you see, you can stuff most stereotypical preconceptions about vampires up your arse when it comes to a bruxa. So what works? The blade of the silver sword, as usual. Apart from silver, she can be wounded with fire and a stake, provided that the latter is as long as a wagon's drawbar. A Bruxa is a womanoid, just like an Alp.
Less powerful bruxae often hunt in packs, making it easier to corner prey. If threatened, they attack with their talons and rip the victim apart, pausing only to savor the blood of their dying foe. The greatest threat to a witcher is the bruxa's voice. The creature can screech with such force that the shockwave will knock even a huge man down, making him easy prey for the vampiress. Blindness is as great a threat as this ghastly scream. Bruxae deprive their enemies of sight in order to play cat and mouse with them. Until sight returns, one should defend against their attacks in any way possible, for example by using the Quen Sign.
The bruxae have masterful control over their blood circulation, rendering poisons and oils that increase bleeding ineffective against them. They are good at defending themselves against witchers' tricks, but they are vulnerable to fire and can be knocked down and finished off as they try to get up.
Account name; Noonwraith
Noon Wraith
On particularly searing summer days, when the sun reaches its zenith, wraiths will at times appear, resembling sun-scorched women dressed in long, white robes. These are noonwraiths—the spirits of young women and girls who died violent deaths right before their weddings. Driven mad with pain or anger, they wander the fields searching for their unfaithful lovers or backstabbing rivals, though they will kill anyone who does not get out of their way in time. They are often held in this world by some object of intense emotional significance. That is why, if one ever finds a wedding ring or torn veil in the middle of a field, one should not pick it up, but instead back away as quickly as possible.
Noonwraiths are only known to haunt rural areas, and usually stay near the place of their deaths. They prey on peasants working in the fields or children playing nearby.
Noonwraiths do not bleed and are for the most part immune to the effects of witcher Signs. They can create mirror images of themselves which circle their victims in a kind of morbid parody of a dance. This ghastly ritual drains their victims’ life energy while adding to their own strength. Noonwraiths are also able to manipulate the physical world to a limited degree, kicking up clouds of dust which temporarily blind and disorient their opponents.
Noonwraiths can turn immaterial and are at such times very difficult to wound. In order to force a noonwraith to take corporeal form, one must first trap it with the Yrden Sign or strike it with a Moon Dust bomb. Once the monster has regained physical presence, one can mount a fast attack with a silver blade, preferably one coated in specter oil.
Contrary to popular belief, noonwraiths can also be encountered at night, but are much weaker then than during the day.